Jingles

menu: (Menu_Windows Windows) -> (../images/Menu/Menu_Jingles.png Jingles)
../images/Jingles.png

Normally a show is planned and controlled via the timeline. For all unplannable or unforeseen events there are the jingles. One or more jingles can be played at any time in addition to the timeline.
So it is possible:

In the object settings of a jingle, the start time, the fade in/out, the duration and much more can also be set here.
Double-clicking on a jingle opens the object settings.

Jingles can also be grouped and all jingles of a group can be started together. This makes it possible to create small sequences.
So e.g. a thunderstorm scene could be arranged:

    * Soundjingle Rain
    * Soundjingle Donner
    * DMXjingle flashlight
    * Media jingle flash picture

The Soundjingle Regen starts immediately, all other jingles are delayed (object properties Start). All 4 jingles are added to a jingle group 'Thunderstorm'.
The jingle group 'Thunderstorm' can be started at any time, no matter what is played in the timeline.

CreateJingle
Selection Jingle
Object settings
Playing of Jingle
   SoundJingle
   MediaJingle
   DMXJingle
      DMXJingle in Timeline
Jingle Groups
   Display jingle groups in Timeline

Create Jingle



The window has three areas (Sound, DMX and Media). The dividing lines between the areas can be moved by holding down the left mouse button.

In the upper section, you can drag music clips from a sound fil e view with the mouse. A separate sound object (SoundJingle) is then created.
In the middle area, you can use the mouse to drag light ambiences from the Light ambiences window. A separate light object (DMXJingle) is then created from the light.
In the lower area, you can drag the media data from the media file view with the mouse. From the media data is then a separate media object (MediaJingle) created.
In the lower area, triggers can also be dragged. The trigger then becomes an independent trigger object (SPITJingle)

../images/Jingles/Sources.png

Press the left mouse button to move the jingles in their window area.

The jingles can be displayed in two forms (Jingleview and Tableview):

Jingleview Jingleview
New jingles can only be created in this view by dragging sound areas, lighting scenes, media areas and triggers into the respective area of the jingle view.
Tableview Tableview
No new jingles can be created here.
A table is displayed for each area (sound/DMX/media). Various properties of the jingle are displayed in the tables.



Some of the properties can be changed by double-clicking in a table cell.

Note: The sources can only be changed for DMXJingle or MediaJingle (if the source is an image, a text or a trigger).
SoundJingle or MediaJingle with a video file as the source do not allow the source to be changed.


The play buttons works like the buttons in the jingle view - see further down. .

If a jingle is currently playing, the name is displayed with an orange background:


Filter jingle

A search term can be entered in the text field.
All jingles whose name or source does not contain the search term are hidden in the table view or grayed out/deactivated in the jingle view.
If the search term is removed, all jingles are displayed normally again.

The jingle selection is also emptied.
Note: By pressing the Return key in the empty text field, the jingle selection can be emptied without filtering the jingles.


Selection of Jingles

You can select a jingle by clicking on the jingle with the left mouse.
You can select more jingles by pressing Shift or Ctrl while clicking the left mouse button.

A selected jingle gets a blue frame.




Another possibility:
Move the mouse to a free area and hold down the left mouse button. If you now move the mouse over the jingles, these are selected or removed from the selection:


the following rule applies:
a) the first jingle that you touch is not selected, so this and all other jingles are selected
b) was the first jingle that you touched is selected, so this and all other jingles are removed from the selection


It is possible to select several jingles from one area or several areas (sound, DMX or media) and play them simultaneously or assign them to a jingle group (see below Jingle Groups).

In the table view, you can select a jingle by clicking on a table row and several jingles by holding down the Shift or Ctrl key.

Note: Pressing the Return key in the filter text field or entering a search term clears the current selection.

If jingles are selected, the buttons in the lower toolbar are activated:
Plays all selected jingles.
FadeOut Fades out all selected and running jingles directly.
The fade out time can be set in the individual jingles - object settings.
Pause all selected jingles
Stop all selected jingles
Opens the Jingle Groups window.
Here you can group jingles. If a jingle group is started, all jingles assigned to this group are started.
Delete If only one jingle is selected, the object settings of the selected jingle are opened.
Delete All selected jingles will be deleted.
Button_SoundFrame.png Opens the sound file view of the selected sound jingle
../images/Jingles/Button_DMXDeviceFilter.png In the DMX Stage View, displays all the lamps used by the selected DMX jingle (whose dimmer value is> 0).
or  Changes the behavior of moving heads during the fade process.
If the icon is gray, the moving heads will move during the fade process with the lamp turned off (blackout).
If the icon is yellow, the moving heads will move with the lamp on during fade.
This setting is automatically saved when you exit the software.
../images/Jingles/Button_MediaFrame.png Opens the media file view of the selected media jingle
ResizeFrame
Change the window size



Overlapped jingles
If jingles are overlapped, a jingle can be brought to the foreground by clicking on the jingle object with the left mouse button while holding down the 'Alt' key (Under MacOS 'Option' key).

Object settings


Double-clicking on a jingle opens an object settings window.

ObjectSettings
Here you can set the properties of a jingle, such as name, fade parameters, etc.


Playing the jingle

Playing the jingles has different effects depending on the type of the jingle: If a jingle is played, the background of the jingle representation becomes orange. If the playback is paused, the background remains orange.
Only when a jingle has been played 
completely or stopped does the background change to black again.

Sound-Jingle

Sound jingles are played parallel to the timeline. This means the sound data are mixed together.
Thus, e.g. Additional sounds can be played.

SoundJingle

R5ewind Sets the playcurcor (not visible) to the beginning
Play Starts the sound jingle
The button changes to the pause button
FadeOut If a sound jingle is started, this button can be used to fade out the jingledirectly, without playing it to the end.
The fade out time must be set in the object settings of the jingle - see above Object settings
Pause Stops playing the Playcursor remains at the current location
The button changes to the play button
Stop Stops playback and sets the play cursor to the beginning.


DMXJingle

DMXJingle override the channel values from the timeline. This means that the light set in the jingle has priority.
If several jingles are started one after the other, the last jingle started will overwrite all previous jingles.

Thus, situations can be intercepted in which an artist goes unintentionally into the audience and needs light there, or effetcs are needed, ...
Tip: If certain lamps or lamp controllers are not to be overwritten, these lamps / lamp controllers can be deactivated in the object settings. Double-clicking the jingle opens the object settings.
This is useful when you want to display a light ambience in addition to the current ambience in the timeline.

DMXJingle
R5ewind Sets the playcurcor (not visible) to the beginning
Play Plays the light ambience (object) from the playcursor.
The button changes to the pause button
Pause Stops playing the Playcursor remains at the current location
The button changes to the play button
Stop Stops playback and sets the play cursor to the beginning.

In addition, the DMXJingle has an input and an output button.
The fade times can be changed in the object settings (double click on the DMX Jingle).
The pause button can be pressed at any time during the fade in or fade out, and the play cursor remains at this point.
From this point it can be further fadet in or out.
FadeIn The DMX object is fadet in and paused after the set fade in time.
The jingle is not played completely but stops after the fade in process.
Note: If a start time > 0 is set for the jingle, the fade-in process starts after the start time.
FadeOut The DMX object is faded out directly and stops - according to the set fadeout time.
The jingle stops automatically (the PlayCursor is set back to the beginning) after the fade out operation.

Alternatively, you can press the left mouse button on one of the buttonsFadeInFadeOut, hold down the mouse button and then move the mouse up or down to fade the DMXJingle in or out.

In order to change soft, the fade in/out times must be set in the DMXJingle - see object settings.

Special features when playing DMX jingles

If lamps or controllers of lamps in the light object are deactivated (see object settings), these controls are not controlled by the jingle object but by the Timeline !!
If several DMX jingles are started, the last started jingle wins.

Special feature Movingheads: With movingheads it is usually not desired that a change of position or the change to another color or gobo is visible.
For this purpose, the dimmer is set to 0 by default during threading in or out. If a change should be visible, this can be changed with the button .
If the moving heads involved are calibrated (see Lamp Properties Pan/Tilt Calibration), a position change is always as straight as possible - according to the calibration.

Example: audience light/moderator light with the use of moving heads.
You want to set a spectator light by jingle and moving heads are involved in the spectator light.

Simple variant: You create a light ambience for the audience light and drag this light ambience into the jingle window. Double click on the jingle, in the object settings you deactivate all lamps that are not responsible for the audience light.
Also set a fade in and out time that gives the moving head enough time to position the lamp head.
When starting the jingle, make sure that the button  is selected. Now, when starting the jingle, all dimmers of the involved moving heads are set to 0, the new position is approached and then the dimmers are set to the set dimmer value.
Elegant variant: To avoid the moving heads involved becoming suddenly dark and then suddenly light again, you need three jingles:
To bring in the audience light, start the Blackout JingleFadeIn, then the Position FadeIn and then the Dimmer JingleFadeIn, this has the following effect:
The movingheads slowly get dark, move to the position and then slowly get light again - according to the dimmer values in the lighting mood of the audience light.
To move out, go backwards Dimmer JingleFadeOut, Position JingleFadeOut and finally Blackout JingleFadeOut.

You can also assign these three jingles to a jingle group and start them together, then you have to adjust the start times, the duration and accordingly the in and out times:

The blackout jingle starts first,
the position jingle starts later and then overwrites the blackout jingle
the dimmer jingle starts last again overwrites the position jingle.
Since in the jingle accordingly lamps and certain lamp functions are deactivated:
  the dimmers are faded out (blackout), the lamps change positions (position) and then the dimmers are raised (dimmer)
  towards the end the dimmer jingle is moved out, then the position jingle and finally the blackout jingle is moved out.

To bring in the audience light, fade in the jingle group. When the last jingle is faded in, all jingles pause and the fade in button changes to a start-button - see below Jinglegroups.


DMXJingle in timeline

In the timeline, a DMX object can also be marked as a jingle via the object settings; this will then behave exactly like a DMX jingle, it is firmly anchored in the sequence and cannot be started additionally at any time.
If a DMX object is marked as a jingle, it is given a colored frame.

If the timeline is played, the DMX jingle object will replace the normal DMX object and will not add its DMX values to the other DMX values!

Several DMX jingle objects can also be placed on top of each other.

Here, DMXJingle 1 will first replace the DMX values from the timeline and then DMXJingle 2 will replace both the values from the timeline and the values from DMXJingle 1.

Tip: The image above shows a crossfade between DMXJingle 1 and DMXJingle 2. As the values for DMXJingle are not added but replaced, DMXJingle 1 must not be faded out at the end for a crossfade.


MediaJingle

On which media server and how the media (picture / video) is played back, you can set the media/object settingss by double-clicking on the media jingle.
The media may have transparent areas.

../images/Jingles/MediaJingle.png

If the media jingle has a red frame, it is either not assigned to a media server or there is no connection to the media server.

Media jingle has a Z-Order , which determines whether an image / video / text is visible in front of another. This corresponds approximately to the layer technique from graphics programs.
The following rules apply:
  1. The lower the value, the further the foreground is the medium (negative values are allowed).
  2. In the timeline, the media tracks first determine the Z-order value, unless the value has been changed in the object settings.
    The top track has the Z-order value 0, the next has the value 1, ...
  3. If two jingle have the same Z-order value, then it is random which medium is in the foreground.
If a jingle has a negative Z-order value, for example, the medium will be visible before all media with a larger (positive) number.


R5ewind Sets the playcurcor to the beginning
Play Plays the media object from the playcursor.
The button changes to the pause button
FadeOut If a media jingle is started, this button can be used to fade out the jingle directly, without playing it to the end.
The fade out time must be set in the object settings of the jingle - see above Object settings
Pause Stops playing the Playcursor remains at the current location
The button changes to the play button
Stop Stops playback and sets the play cursor to the beginning.
A Z-Order value can be entered here. Pressing the return key takes over the value.
The lower the Z-order value, the further in the foreground the medium is displayed.

Jingle Groups

A click on the buttonin the Jingle window opens the Jingle Groups window.
Here you can combine selected jingles from the jingle window to groups and start them simultaneously.
 


Starting jingle together could be useful for the following reasons:
  • You have set the start/fade in , fade out times and length of jingles in a jingle group to play a small story (thunderstorm, etc.)
    Here it is useful to start the jingle group with the Play start button Play, the jingles start together and play through to the end.
  • You want to fade in a more complex light scene (see also example spectator light with moving heads). The light is to remain for an indefinite time and then be faded out again in a controlled manner.
    Here it is useful to use the fade in pause button. FadeIn . The jingles are started together and when the last jingle is faded in, all jingles pause. The Play start button Play can then be used to start the jingles again, the individual jingles then play through to the end.
The play buttons in front of the individual jingle groups start the corresponding jingle group. The Play buttons at the bottom start all selected jingle groups.

Adds a new jingle group.
All selected jingles from the jingle window are linked to the group.
Overwrites the selected jingle group with the selected jingle of the jingle window.
This is only possible if a single jingle group is selected. A jingle group can be selected by clicking on the corresponding table row.
Deletes all selected jingle groups.
Deletes all empty jingle groups. A jingle group is empty if no jingle is assigned to it.
A jingle group can also be empty if its assigned jingles have been deleted from the jingle window.
Play Starts all selected jingle groups. Starts all jingles assigned to the selected jingle groups.
The background color of a jingle group changes:
When all jingles of the jingle group are played

If only one or a some jingle from the jingle group is played
FadeIn Fades in all selected jingle groups with the following rule:
  • If the last jingle of a jingle group is faded in, all jingles of the jingle group pause.
In the example above (DMX jingle - audience light) you can fade in the jingle group.
All three jingles (blackout, position, dimmer) are started together, if the last jingle (dimmer) is faded in, all jingles pause at the red line:
Set the start times of the position jingle and dimmer jingle so that the position jingle starts after the fade-in of the blackout jingle and the dimmer jingle starts after the fade-in of the position jingle.
Set the lengths of the jingles so that the dimmer jingle fades out first, then the position jingle, and finally the blackout jingle.


Excample 2:

All jingles pause here when jingle D has been faded in. Jingle C has already been played in full, but had already been faded in by then.

The button changes to the FadeStart button Play, with which you can restart the pausing jingle.  The jingles continue to play from the red line to the end.
FadeOut The running jingles in the selected jingle groups are faded out directly, according to the fade out times set in the individual jingles.
Note: In the example of spectator lighting with moving heads, this does not make sense because the individual jingles are faded out directly and not with a time delay.
Pause Pauses the playback of all selected jingle groups.
Stop Stops all selected jingle groups.
Selects all jingles in the jingle window that are assigned to the selected jingle groups.

Note: starting several DMX jingles at the same time only makes sense if the settings (deactivation of controllers/lamps, start time, duration etc.) fit.



Display and change Jingle Groups in Timeline

A jingle group has a reference to one or more jingles. Depending on the start times and duration of the referenced jingles, a jingle group can be used to fire more complex scenes at any time.
The start times, duration etc. of the jingles can be set in the jingle window via the tabular view. This is not easy for more complex sequences.

To make it easier to set the jingle properties, it is possible to display all jingles in a jingle group as objects at the end of the timeline.  The objects can be moved and changed there as usual and then the jingle group / the referenced jingles can be overwritten again.

The objects in the timeline are independent objects, the reference to a jingle is established via the object name / jingle name.

Note: Please ensure that jingles are not used in several jingle groups and that different jingles do not have the same name.
Note: Changes at this point cannot simply be undone, so care must be taken here. 






A new jingle group is created based on the selected objects in the timeline.
A new jingle is created for each selected object in the timeline. If the object has a name, the jingle is given the same name. This name is later used as a reference between the object in the timeline and the jingle.

If a scene bridge is also selected, this is used as a reference for the relative start time of the jingle and the jingle group is given the name of the scene bridge.
If several scene bridges are selected, the first selected scene bridge (first position in the timeline) is used.
The jingle of the first selected object starts according to its distance from the start time of the scene bridge.
All other jingles are given a start time according to the relative position of the respective objects in the timeline.
If no scene bridge is selected, the first jingle starts at 0 and all others according to their relative position to the first object.

The selected jingle group is overwritten using the selected objects in the timeline.
This is similar to creating a new jingle group, except that no new jingle group is created here, but the referenced jingles of the selected jingle group are changed.

For each selected object in the timeline, the corresponding jingle with the same name as the selected object is searched for. The jingle is changed according to the properties (fade times, duration, start time, etc.) of the selected object.
If no jingle with the corresponding name is found, a new jingle is created.
The name serves as a reference between an object in the timeline and a jingle.

A scene bridge must also be selected in the timeline so that the start times match if the first jingle is not to start at 0. The first jingle then starts according to the distance between the referenced object and the start time of the scene bridge in the timeline.

If a jingle group is selected, an object is created at the end of the timeline for each jingle in the jingle group; all objects created in this way are then selected in the timeline. The relative start times of the objects correspond to the start times of the respective jingles.
In addition, a scene bridge is created with the name of the jingle group. This scene bridge can be used as a reference for the relative start times of the jingles if a new jingle group is to be created from the created objects or a jingle group is to be overwritten - see the last two points above.

Special feature: DMX objects in the timeline that are created in this way are marked as 'Jingle' and behave in the timeline as if a jingle is being started. This means that the DMX values of a jingle object are not added to the others, but replace the values from the timeline - see DMX jingle in timeline above.

Note: To change an existing jingle group, it makes sense to first display it in the timeline using this button, change it there and then overwrite it again.