Saves the changes | ||
Discards changes | ||
Change the window size |
Adds a controller to the mixer |
Deletes the selected controller | ||
Moves the selected controller one position to the left in the mixer | ||
Moves the selected controller one position to the right in the mixer |
Imports all controllers of a lamp type. The file selection window opens in which you can select a lamp type. |
Reverses the direction of Pan Caution: This only reverses the direction of the knob . To adjust the lamps you must use the lamp calibration - see DMX Stage view, Device Settings |
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Reverses the direction of Tilt Caution: This only reverses the direction of the knob . To adjust the lamps you must use the lamp calibration - see DMX Stage view, Device Settings |
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Toggles between the normal view and the calibrated view. The calibrated view only works when the Pan / Tilt element is connected to lamps which are also calibrated - see DMX Stage view PanTilt calibration. In the calibrated view, you can e.g. always move all the connected lamps to the same point (FollowSpot). |
Here you can select a list | |
Name of the list | Enter a name for the selected list |
Adds a new list. | |
Deletes a selected list. |
Adds a new condition. | |
Deletes the selected condition | |
In the selection box, you can specify the other controller to which the selected list is dependent. Whenever this other slider is moved to the range specified below, the selected list is displayed. |
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Enter the value range here In the upper line the higher value In the bottom line the low value |
Adds a new label. This tries to calculate the values from the last label entered. Since often the values are arranged in equal distances, this can save a lot of typing work with long lists. However, the values should be checked in any case. |
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Deletes a selected label |
value | function |
0 - 10 | White |
11 - 20 | Red |
21 - 30 | Green |
1. line Maximal value |
Maximal value of the label |
2. line standard value |
Default value of the label This value will be set later, by selecting in the quick selection or by clicking on the label in front of the control knob |
3. line minimal value |
Minimum value of the label |
abc | Name of the label |
Opens a window where you can select an image. The image is scaled automatically. | |
Opens a color selection window where you can select a color | |
The name is displayed instead of a color or image | |
Switches the box in front of the slider to visible or invisible. This can be helpful if the values of the different expressions are too close together and the boxes overlap. However, all entries remain visible in the quick selection list. |
Adds a new blockade. | |
Deletes a selected blockade |
Maximum value | Maximum value of the blockade |
Default value | Default value of the blockade This value is set later by clicking on the blockade in front of the control knob |
Minimum value | Minimum value of the blockade |
abc | Name of the blockade |
Opens a window where you can select an image. The image is scaled automatically. | |
Opens a color selection window where you can select a color | |
The name is displayed instead of a color or image | |
Switches the display of the blockade in front of the slider to visible or invisible. |
The value for the selected function can be set here. Either the percentage value, the total value, or the individual byte values for the higher and lower-order byte. Pressing the Return key takes over the value. |
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The function type for the selected function can be set here. | |
Adds a new function. | |
Deletes a selected function. |
Certain controllers should not be adjusted during the project process (by the timeline or by jingles). An example would be e.g. The controller for movingheads, which turns the lamp on or off. If you set the checkbox to disabled, the controller is deactivated and in the timeline, these values are then not taken into account. This behavior can be overridden in the light objects. If you remove the deactivation in a lighting object, the timeline will send the values to the lamp for the duration of this object. Since these values are not taken into account in the further course of the timeline, they remain at the value which was obtained at the end of this light object. Thus you could program a lamp start in the timeline, although the channel for the lamp start by lamp definition was deactivated - see object settings. If you disable a slider for a DMXJingle object, this slider is not taken into account when the jingle is played and is still controlled by the Timeline !! |
(nur in der Timeline, nicht bei Jingles) |
When playing the Timeline, all lamps that are not used (dimmer value = 0) are set the way they are used the next time. If, for example, the dimmer is set to 0 for a lamp, and if this lamp is reused in one of the next light objects, the Timeline pre-sets all the values except for the dimmer value as defined in the next light object. When the object is reached, only the dimmer control moves, all other values are already set. By 'deactivating the precalculation', you switch off this functionality. This means that this value is not pre-set, but is also fade in when the next light object is reached in which the dimmer value is> 0. This is e.g. Is important for controllers that force a lamp to light, even though the dimmer has been set to 0. (For example, some Eurolite LED lamps light up when the music control is activated - regardless of the dimmer value). The deactivation of the precalculation can be overwritten in the light objects. Special case: If you deactivate the dimmer in one light object, all other controllers are precalculated (assuming the dimmer value is in the light ambience > 0). You can use this property to set an extra light object into the timeline, which delays the precalculation of this controller. |