The 'Stop' property of the scene transition is displayed and can be changed by clicking on it. Filled: The PlayCursor will stop at the beginning of the scene transition Not Filled: The PlayCursor will not stop and enter the scene transition |
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The 'active' property of the scene transition is displayed and can be changed by clicking on it. Filled: The scene transition is active and can be played back Not Filled: The scene transition is inactive and is skipped (the next active scene transition is played) Main scene transitions are skipped, the next main scene transition is played, all intermediate (normal) scene transitions are skipped. |
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The icons indicate whether it is a sound, light or media scene transition | |
Click on to start the scene transition. If the scene is being played, the icon changes to , the icon can still be clicked and the scene transition can be played again. In the case of main scene transitions (shown in red), the sound, light and media scene transitions are started. The icon react when the left mouse button is released. If you pressed the mouse button on the icon and want to cancel the action, move the mouse (with the mouse button pressed) far away from the icon and then release the mouse button. |
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Double-clicking on the name of a scene transition opens the Object Properties window of the scene transition. Here you can set the name, jumps, etc. However, you should pay attention when changing the length to check the object arrangement in the timeline again. For main scene transitions (shown in red), you must adjust the changes to fade times and jumps for the sound, light, and media scene transition. Reminder: Main scenes transitions are only linked to the starting position, the length and the name! |
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The time until the next scene transition. The sound, light, or media scene transition that is next in the Timeline. With can be switched between the time as arranged in the timeline and the recorded time. The recorded times are displayed in green. |
1.) The scene transitions start at the same position and are arranged in a row in the scene book |
All scene transitions are started when one of them is started. This is the case for main transitions, since here the sound, light and media scene transition always start at the same position. However, individual scene transitions (either sound, light, and / or media scene transitions) arranged to the same start position start together when one of them is started. |
2,) The scene transitions start at different positions and are in the scene book in different rows |
The scene transitions start independently. It only starts a single scene transition at a time. |
"instruction" | The instruction is transferred to all, since no user is named here. |
"user1#instruction" | The instruction is only transferred to user1. |
"user2#instruction " | The instruction is only transferred to user1. |
"user#instruction " | The instruction is passed to both users. The program compares the text before the # sign with the registered user names, if the text is contained in a user name, the instruction is transferred to it. This allows user groups to be created implicitly by entering the group name in the user name. Example 1: WardrobeLadies and WardrobeGentlemens Example 2: Spot1, Spot2 and Spot3 |
This can be used to change the font | |
Use this to turn bold text on and off | |
This can be used to turn Italics on and off | |
The font color can be changed here |
This can be used to show or hide the stage instructions |
The scene book is exported to a HTML file. If the stage instructions are shown, they are also exported. If the stage instructions are not shown, only the pure program (scene transitions) sequence is exported. If the times are recorded (see play control), the times shown in the list refer to the recorded times. Otherwise, the times of the timeline are used. Field separators: semicolon ; Character set: UTF8 Column Order:
The stage instructions are output before and after the scene transitions. |
The jump is activated and is executed when the PlayCursor reaches the scene transition | |
The jump is disabled and is NOT executed | |
The jump destination (scene bridge) itself is deactivated and can not be started! |
Clicking can be used to switch the tracking of the sound PlayCorner on or off. Blue frame visible: The sound PlayCursor is tracked no frame: The sound PlayCursor is not tracked |
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Clicking can be used to switch the tracking of the light PlayCorner on or off. Blue frame visible: The light PlayCursor is tracked no frame: The light PlayCursor is not tracked |
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Clicking can be used to switch the tracking of the media PlayCorner on or off. Blue frame visible: The media PlayCursor is tracked no frame: The media PlayCursor is not tracked |