Im- and Export


menu: (Menu_Load Project) -> (Menu_Export export Project)
menu: (Menu_Load Project) -> (../images/Menu/Menu_Import.png inport Project)

Export
Import
Anregungen
Wichtiger Hinweis
Here an entire project or parts of a project can be exported and imported again later.


Export

../images/ImExport/Export.png

You can export the entire project or parts of a project. Since a project is always stored in several files, you should create an extra folder for an export or a collection folder for certain exports. An export is always stored in the same way as it is when saving a project. Which means you could load an export as well as a normal project.

Export_WholeProject Here the entire project is exported. This corresponds to saving a project with a crucial difference:
When saving a project, all sound/media files used remain in place. This means that the sound/media files can be distributed over the computer.
When exporting, all sound/media files are copied to a subfolder 'SoundFiles'/'MediaFiles' of the export folder. If the exported project is loaded, the sound/media files from the subfolder 'SoundFiles'
/'MediaFiles' are used.

When exporting the entire project, all lamps, universes, scenes, ... are stored, regardless of whether they are used or not.
When you reload or import this export, the entire project is restored or integrated into an existing project.


The exported project (or the folder where the exported project is located) can be ported to another computer. 
You can also overwrite the currently loaded project with the export. Thus, the current project becomes a portable project.
Export_Selection Only the selected objects are exported from the timeline.
The sound files used in these objects are copied to a subfolder 'SoundFiles'.
The media files used in these objects are copied to a subfolder 'MediaFiles'.
Only the lamps, scenes, universes that are used in these selected objects are stored.
The DMX hardware (USB-DMX-Interfaces, ...) is not saved, also the created mixing consoles are not saved.
When you load such an export, the selected objects from the Timeline (and Jingles - see below) are restored with their necessary resources.
This is suitable, e.g. often used light sequences or sound objects and to import them into other projects.
Export_Selection_Jingles If you export only the selected objects, you can specify whether the jingles are to be exported or not.
../images/ImExport/Export_Statistic.png A small statistic is displayed, which provides information about the objects to be exported and their length in the timeline.
Export_Description Here you can enter a short description / note of the export.
../images/Button/Button_OK.png Opens a file selection window where you can enter the location / folder for export.
../images/Button/Button_Cancel.png Discards the Export.

Import

../images/ImExport/Import.png

Here a previously saved or exported project can be imported into the existing project.
It is possible to determine at which point the imported objects are inserted.


When a project is imported, not only the Timeline's sound and light objects are loaded, but also all the lamps, universes, light scenes, etc., as they were saved during export.
When e.g. A lamp in the current project is present, the current lamp is retained, this also applies to scenes, universes, ....
If a lamp is not present in the current project, it will be imported with a '*' before its name. This also applies to light scenes, universes, current sources.


The imported objects are selected automatically in the timeline.

ATTENTION: The UNDO and REDO in the Timeline always refer to changes in the timeline. This allows you to undo the import of sound or light objects in the timeline. The additionally imported lamps, scenes, universes, .. are, however, retained and would have to be deleted manually.

Button_Load.png Open the import project This opens a file selection window where you can select a project to be imported.
../images/ImExport/Import_Statistic.png As soon as a file has been opened, a small statistic about its content is displayed.
RadioButtonOriginal position of the imported objects The objects are inserted into the same position as they were when they were exported.
RadioButtonat the sound cursor The objects are inserted at the positionh of the sound cursor
RadioButtonat the light cursor The objects are inserted at the positionh of the light cursor
RadioButtonat the media cursor The objects are inserted at the positionh of the media cursor
RadioButtonat the end of the project The objects are appended to the end of the project.
../images/Button/Button_OK.png The import is started
../images/Button/Button_Cancel.png The import is canceled

Suggestions

If you want to port a show from one theater to another and you do not want to take your own lighting or use additional equipment from the new theater, you have two options:
1.) You save your project in the normal way and then have to add all necessary lamps in the stage to the new theater and add them to the scenes.
2.) You export your project and use a template project of the new theater (which includes only the lamps and hardware there). In the template project you import your project and exchange the lamps (replace lamps), or rework your scenes.


Important Note

When you add a lamp to the stage view, this lamp automatically has its own ID, which can be used to identify it. This ID is also stored when saving / exporting a project.
If you add the same lamp type to the stage view in another project, this lamp also automatically has its own ID. Even if you give both lamps the same name, there will always be two different lamps!
When imported, these two lamps are not recognized as the same lamps, and the lamp will appear twice in the stage view, with the imported lamp having a '*' before the name.
If both lamps are identical to your logic, you have two options:
  1. You replace the imported lamp with the already existing one. (Lamp replacement - see DMX Device properties)
  2. Once you set up a project, once you add all your lamps to the stage view. This project will save you as your template.
    If you are now creating a new project, open your template to modify it and save it under a new name / folder.
It is recommended to create a project as a template in which you define your stage (enter all lamps and universes etc.). When you design a show, load the template project, change it, and save it under a different name / folder. So you always have the same lamps, universes, etc.
If you re-create your stage with each show/project, the lamps, universes would always be different, even if you would use the same lamp names.