![]() |
Connects the liveSHOW_RXTX client to the selected server | |
![]() |
Disconnects the connection to the server | |
![]() |
If this is selected, a connection is automatically established when a suitable server is found. A connection must be established manually once when the program is started for the first time. |
|
![]() |
If this is activated, the last loaded/saved settings are automatically opened when the liveSHOW_RXTX client is started. | |
![]() |
All software that is to be accessible via a network requires
a port, which is a number between (1024 and 65535). Each software must
use a different number on a computer. You can enter a number here; the number is accepted by pressing the Enter key. If another software is already using this number (has already occupied the port), the number is displayed in red. This entry is only necessary if external devices are to access the liveSHOW_RXTX software via the network. No LAN port is required for external USB devices. |
|
![]() |
All settings can be saved in a file. The RXTX settings are closely linked to the server project. To make this connection recognizable, you should always use the same file name as the server project. ACHTUNG: Wenn Sie ein Server Projekt auf einen anderen Rechner portieren (z.B. vom Bürorechner auf den Showrechner, so müssen Sie daran denken auch die entsprechenden RXTX Einstellungs Datei auf den anderen Rechner zu kopieren. |
|
![]() |
The saved settings can be loaded from a file. | |
![]() |
Displays the help for the liveSHOW_RXTX client |
![]() |
Adds a new external serial (USB) device, |
![]() |
Adds a new external network device (LAN). |
![]() |
Deletes a selected device from the list |
![]() |
Opens a settings window for the selected external device. Alternatively, you can also double-click on the connection parameters in the table with the left mouse button. The connection parameters must be set for each external device. |
![]() |
The connection to a
connected USB device is established via a CommPort. This is generated
by the operating system and can be selected here.![]() |
Baudrate,DataBits, StopBits, Parity | How the settings must be made depends on the respective
external device. This should be described in the operating instructions
for the external device. As a rule, the values that the liveSHOW_RXTX software displays in this window by default should be suitable. The baudrate determines the transmission speed; you may be able to play around a little here. One of the standard transmission rates can be selected in the drop-down box next to the text field. |
connect - disconnect | The connection can be established or disconnected here. |
IP Address |
Each device in a
network has an IP address. This can be the device name in the network
or, for example, an IP4 address (such as 192.16.0.25). The IP address of the external device must be entered here. |
Proof Address | The system checks whether the IP address is syntactically correct and can be resolved. |
Port |
There is software/firmware on the external device that can be found via a port. The port/number must be entered here. This information should be found in the operating instructions for the external device. |
connect - disconnect | The connection can be established or disconnected here. Since all messages are sent via the simple UDP protocol, it is unfortunately not possible to check whether the external device is actually reachable, i.e. whether the IP address and port number are correct. This simply has to be tried out to see if the external device responds. |
![]() |
The display of the messages can be changed here: Text: The message is displayed in text form. Not all messages can be displayed in text form; if the external device sends a byte code, the textual display may look cryptic. Bytes: The message is displayed as bytes, two characters per byte and a space between two bytes (e.g. 01 0F 0A 00 10) |
![]() |
A new message is added to the list. Double-click on a message with the left mouse button to change it in the table. Press the Enter key to accept the change. |
![]() |
Deletes the selected message. |
![]() |
Switches the learning mode on or off. If the learning mode is switched on, the table has a green frame. If one of the external devices (USB / LAN) sends a message, this is automatically added. The learning mode must be switched off again in order to use the remote control function! |
![]() |
The display of the messages can be changed here: Text: The message is displayed in text form. Not all messages can be displayed in text form; if the external device sends a byte code, the textual display may look cryptic. Bytes: The message is displayed as bytes, two characters per byte and a space between two bytes (e.g. 01 0F 0A 00 10) |
![]() |
A new message is added to the list. Double-click on a message with the left mouse button to change it in the table. Press the Enter key to accept the change. Value: ![]() You can also specify whether the current value from the trigger object should be appended to a message. Trigger objects can be faded in and out and the maximum value can be specified. These values are always sent when a trigger object is played. If the check mark is set after a message, the values are appended to the message. The values are always appended as text (string) in ppm (parts per million) in 7 characters. Example: If 25% of a trigger object is faded in, the string “0250000” is appended. If the trigger object is 100% faded in, “1000000” is appended. In the above image, the message “Message_10250000” would then be sent at 25% and the message “Message_11000000” at 100%. |
![]() |
Deletes the selected message. |
![]() |
Switches the learning mode on or off. If the learning mode is switched on, the table has a green frame. This can be used if an external device not only reacts to messages, but can also send them. If one of the external devices (USB / LAN) sends a message, it is automatically added. The learning mode must be switched off again! |
List of devices | Assignment of the devices The connected devices are listed below and you can select the devices to which the messages are to be sent. ![]() |
![]() |
All settings can be saved in a file. The RXTX settings are closely linked to the server project. To make this connection recognizable, you should always use the same file name as the server project. |
|
![]() |
The saved settings can be loaded from a file. | |
![]() |
If this is activated, the last loaded/saved settings are automatically opened when the liveSHOW_RXTX client is started. |