A new project is created. The currently open project is being closed. |
A previously saved project can be selected and loaded |
![]() The last used projects are displayed and one of them can be loaded. Text |
The current project is saved. Projects are not stored in a file, but the aspects of a project are stored in individual files. It is recommended to create a separate folder for each project. To transfer a project to another computer, you should use 'Export project'. |
The current project is saved under a different name and / or folder. |
Similar to 'save project as', however, all sound and media files are copied into the project folder under the 'Soundfiles' or 'MediaFiles' folder. You can export the entire project or even parts of it. The export is stored in the same way as when saving a project. You can therefore load an export normally or import it into another project. |
Here you can add a previously saved or exported project to the current project. |
The program is terminated. |
The 'DMX Hardware Settings' window will open:
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Settings for DMX inputs. Here you can define what should be controlled via a DMX input.
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The 'DMX Device Editor' window will open:
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If a device type file exists, it can be imported |
The Sound Card window opens:
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A window opens in which connections to LiveShow_MediaServer can be managed. |
A window opens in which the remote control of the software via one or more Android smartphones, .. can be managed |
| A window opens in which the mouse and keyboard events can be assigned to a remote action. |
| A dialog box appears in which you can end the global mouse remote control again. The mouse and keyboard events are interpreted for the complete window of the liveSHOWsoftware as remote control commands. In order to be able to work again normally with the liveSHOWsoftware, you must terminate the global remote control first again. See 'Start mouse-keyboard remote control' ![]() |
A window will pop up
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A sound file can be loaded. Almost all standard formats can be opened. When you open a video, the sound is extracted automatically. Internally the liveSHOWsoftware uses the wav audio format (PCM 44100 Hz, 2 channels, signed 16bit, little endian). If other file formats are opened, they are automatically converted and a wav file is created, which gets the name of the original plus an extension (_PCM_44100....) and is placed in the folder of the original file. A sound file window opens where:
Before you use a sound file, make sure that the file contains the artist, the album, and the song title in the filename. You can not use different files with the same name. |
Several sound objects can be merged from the timeline to one or more Wav files. The 'Sound Trackbouncing' window opens in which a selection can be made. |
Opens a window that lists all the sound files used in the timeline, in jingles, or whose view is currently open. If sound objects are selected in Timeline or in the jingles, their sound files are also selected in the list of sound files. |
The Sound Card window opens:
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Video/sound files can be converted here. The output is automatically optimized for use in the liveSHOWsoftware. |
A window will open where:
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A window will open where:
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Light effects can be created (Running light, Scanner moves, Colour sequences, ..).. |
The view of the lamp groups opens. Lamps can be grouped here. |
A window opens in which dimmer values of lamps can be stored and recalled as a preset. |
A window opens in which color information of lamps can be stored and recalled as a preset. |
A window opens in which position information of lamps can be stored and recalled as a preset. |
This opens the window where a DMX mixer can be created. |
| Show DMX values in percent The DMX values above the individual DMX controllers are displayed in percent (0-100). |
| Show DMX values in byte values The DMX values above the individual DMX controllers are displayed in byte values (0-255). |
The 'DMX Hardware Settings' window will open:
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Settings for DMX inputs. Here you can define what should be controlled via a DMX input.
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The 'DMX Device Editor' window will open:
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If a device type file exists, it can be imported. |
A media file (text / image / video) can be loaded here. A window opens where:
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The window opens with: all currently used media files are listed. So all the media files used in Timeline, Jingles, or their view is just opened. If media objects are selected in Timeline or in the Jingle, their media files are also selected in the list of media files. |
Video/sound files can be converted here. The output is automatically optimized for use in the liveSHOWsoftware. |
A window opens in which connections to LiveShow_MediaServer can be managed. In order to open and display videos, the VLC Media Player (version 2.2.1 or later) must be installed. |
This opens a window in which you can manage triggers (trigger types) and drag triggers into the media tracks of the Timeline. Triggers allow you to control other software / hardware (such as the SPIT_MidiClient). |
A window opens in which
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A window opens, which shows the timeline of the complete show and in which:
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Selected objects of the Timeline can be grouped here. |
A window opens where:
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A window opens where:
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A long director's text can be loaded and scene bridges can be incorporated into the text. |
A window opens in which special sound, light or media objects can be stored. These sound, light or media objects can be played in addition to the timeline. |
All the windows are arranged as they were when they were last saved. |