Main-Menu


The menu bar

Project Project SettingsSettings SoundSound DMXDMX ../images/Icons/Icon_Media_24.png Media WindowsWindows


Project Project
New ProjectNew Project
A new project is created.
The currently open project is being closed.
Load ProjectLoad Project
A previously saved project can be selected and loaded

The last used projects are displayed and one of them can be loaded. Text
Save ProjectSave Project
The current project is saved.
Projects are not stored in a file, but the aspects of a project are stored in individual files.
It is recommended to create a separate folder for each project. To transfer a project to another computer, you should use 'Export project'.
Project save underSave Project under
The current project is saved under a different name and / or folder.
export ProjectExport Project
Similar to 'save project as', however, all sound and media files are copied into the project folder under the 'Soundfiles' or 'MediaFiles' folder.
You can export the entire project or even parts of it. The export is stored in the same way as when saving a project. You can therefore load an export normally or import it into another project.
Menu_ImportImport Project
Here you can add a previously saved or exported project to the current project.
CloseClose
The program is terminated.
-> Menu


SettingsSettings
DMXhardwareSettingsDMX Hardware Settings
The 'DMX Hardware Settings' window will open:
  • DMX hardware Interfaces (USB, Lan devices) can be added and removed.
  • DMX universes can be created and deleted
  • DMX universes can be connected to hardware Interfaces
  • Power sources can be created and managed
DMX Input Settings
Settings for DMX inputs. Here you can define what should be controlled via a DMX input.
  • Execution of remote control commands (start scene bridges, fade in or out jingle,...)
  • Control of all lamps, selected lamps or only certain functions of lamps
DMXFixtureEditorDMX Device Editor
The 'DMX Device Editor' window will open:
  • New DMX lamp types (lamp types) can be created
  • Existing DMX lamp types can be changed
  • Existing DMX lamp types can be deleted
  • DMX lamp definitions can be imported

If a device type file exists, it can be imported
SoundcardsSound Cards
The Sound Card window opens:
  • All installed sound cards are listed
  • A sound card can be selected to play the sound
../images/Menu/Menu_MediaServer.pngMedia Server
A window opens in which connections to LiveShow_MediaServer can be managed.
RemoteServerAndroid Remote Settings
A window opens in which the remote control of the software via one or more Android smartphones, .. can be managed
 Settings Mouse Keyboard Remote Control Settings
A window opens in which the mouse and keyboard events can be assigned to a remote action.
  The global mouse keyboard remote control is started.
A dialog box appears in which you can end the global mouse remote control again.
The mouse and keyboard events are interpreted for the complete window of the liveSHOWsoftware as remote control commands.
In order to be able to work again normally with the liveSHOWsoftware, you must terminate the global remote control first again.
See 'Start mouse-keyboard remote control'

Settings Programm Settings
A window will pop up
  • the behavior at the start of the program
  • the sampling rates for sound, DMX and media
can be set.
-> Menü


AudioSound - siehe auch Arbeiten mit Sound
Load SoundfileLoad Sound File
A sound file can be loaded.
Almost all standard formats can be opened. When you open a video, the sound is extracted automatically.
Internally the liveSHOWsoftware uses the wav audio format (PCM 44100 Hz, 2 channels, signed 16bit, little endian).
If other file formats are opened, they are automatically converted and a wav file is created, which gets the name of the original plus an extension (_PCM_44100....) and is placed in the folder of the original file.


A sound file window opens where:
  • the soundfile is graphically displayed
  • the soundfile can be played
  • cutting marks can be set
  • ranges can be selected and dragged into the 'Timeline'
Note:
Before you use a sound file, make sure that the file contains the artist, the album, and the song title in the filename.
You can not use different files with the same name.
Sound TrackbouncingSound Trackbouncing
Several sound objects can be merged from the timeline to one or more Wav files.
The 'Sound Trackbouncing' window opens in which a selection can be made.
Icon_SoundListSound Files List
Opens a window that lists all the sound files used in the timeline, in jingles, or whose view is currently open.
If sound objects are selected in Timeline or in the jingles, their sound files are also selected in the list of sound files.
SoundcardsSound Cards
The Sound Card window opens:
  • All installed sound cards are listed
  • A sound card can be selected to play the sound
SoundcardsVideo/Sound Converter
Video/sound files can be converted here. The output is automatically optimized for use in the liveSHOWsoftware.
-> Menü


DMXDMX-Licht - siehe auch Arbeiten mit DMX Licht 
DMX Stage ViewDMX Stage view
A window will open where:
  • DMX lamps can be loaded and removed
  • a lamp can be assigned to a DMX universe and its start address can be set
  • special settings of a lamp can be made
  • the light ambiences can be adjusted

DMX SceneViewDMX Light ambiences
A window will open where:
  • the DMX values of all lamps can be stored in light ambiences
  • light ambiences can be managed
  • light ambiences can be dragged into the 'Timeline'
DMX Effects
Light effects can be created (Running light, Scanner moves, Colour sequences, ..)..
Lamp Groups
The view of the lamp groups opens. Lamps can be grouped here. 
Dimmer Presets
A window opens in which dimmer values of lamps can be stored and recalled as a preset.
 Color Presets
A window opens in which color information of lamps can be stored and recalled as a preset.
 Position Presets
A window opens in which position information of lamps can be stored and recalled as a preset.
DMX MixerDMX Mixer
This opens the window where a DMX mixer can be created.
Show DMX values in percent
The DMX values above the individual DMX controllers are displayed in percent (0-100).
Show DMX values in byte values
The DMX values above the individual DMX controllers are displayed in byte values (0-255).
DMXhardwareSettingsDMX Hardware Settings
The 'DMX Hardware Settings' window will open:
  • DMX hardware Interfaces (USB, Lan devices) can be added and removed.
  • DMX universes can be created and deleted
  • DMX universes can be connected to hardware Interfaces
  • Power sources can be created and managed
DMX Input Settings
Settings for DMX inputs. Here you can define what should be controlled via a DMX input.
  • Execution of remote control commands (start scene bridges, fade in or out jingle,...)
  • Control of all lamps, selected lamps or only certain functions of lamps
DMXFixtureEditorDMX Device Editor
The 'DMX Device Editor' window will open:
  • New DMX lamp types (lamp types) can be created
  • Existing DMX lamp types can be changed
  • Existing DMX lamp types can be deleted
  • DMX lamp definitions can be imported

If a device type file exists, it can be imported.
-> Menü

../images/Icons/Icon_Media_24.pngMedien - siehe auch Arbeiten mit Medien
../images/Menu/Menu_MediaLoad.pngLoad Media file
A media file (text / image / video) can be loaded here.
A window opens where:

  • the media file is displayed graphically
  • the media file can be played
  • cutting markings can be set (videos)
  • ranges can be selected and dragged into the 'Tineline'
../images/Menu/Menu_MediaList.pngMedia List
The window opens with: all currently used media files are listed.
So all the media files used in Timeline, Jingles, or their view is just opened.
If media objects are selected in Timeline or in the Jingle, their media files are also selected in the list of media files.
SoundcardsVideo/Sound Converter
Video/sound files can be converted here. The output is automatically optimized for use in the liveSHOWsoftware.
../images/Menu/Menu_MediaServer.pngMedia Server
A window opens in which connections to LiveShow_MediaServer can be managed.
In order to open and display videos, the VLC Media Player (version 2.2.1 or later) must be installed.
../images/Menu/Menu_MediaServer.pngTrigger
This opens a window in which you can manage triggers (trigger types) and drag triggers into the media tracks of the Timeline.
Triggers allow you to control other software / hardware (such as the SPIT_MidiClient).
-> Menü


WindowsFenster
MainMixerMain Mixer
A window opens in which
  • the main volume of the sound output can be controlled
  • the brightness of all lamps (dimmer values) can be controlled
  • the color mixing of all DMX lamps with RGB capability can be controlled
  • the transparency (brightness) of all media can be controlled.
  • the volume of all videos (media) can be controlled
TimelineTimeline
A window opens, which shows the timeline of the complete show and in which:
  • the show can be arranged
  • sound objects can be displayed and arranged
  • DMX light objects can be displayed and arranged
  • media objects can be displayed and arranged
  • scene transitions between sound, DMX and / or media objects can be created and arranged
TimelineObjekt Gruppen
Selected objects of the Timeline can be grouped here.
PlayControlPlay Control
A window opens where:
  • the playing of the timeline can be started and stopped
  • you can jump to scene bridges
ScenebookScenebook
A window opens where:
  • all scene transitions are displayed in chronological order
  • scene transitions can be jumped or played back directly
  • properties of scene transitions can be set
  • stage instructions can be entered
Textbook
A long director's text can be loaded and scene bridges can be incorporated into the text.
JinglesJingles
A window opens in which special sound, light or media objects can be stored.
These sound, light or media objects can be played in addition to the timeline.
../images/Menu/Menu_Windows.png Arrange windows
All the windows are arranged as they were when they were last saved.
-> Menü