
| New lamp type If a lamp type is currently being processed, the changes are discarded and this lamp type is closed. |
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| Load an existing lamp type. | |
| GDTF | Import from a GDTF file (General Device Type Format). GDTF is now an industry standard with the aim of enabling standardized lamp types/definitions that can be created by lamp manufacturers, among others. On the GDTF homepage (www.gdtf-share.com) you can search for a lamp type and download the corresponding GDTF file. In the liveSHOWsoftware, such a standardized lamp definition (*.gdtf file) can be imported into the lamp editor and also modified. The advantage is that you do not have to make all the controller settings yourself. Not all lamp manufacturers currently provide a GDTF file for their lamps, but there are often users who create a GDTF file for a lamp. A window opens in which a GDTF file can be loaded and then a DMX mode can be selected: ![]() You can download a GDTF file for the lamp you are looking for from the GDTF homepage (www.gdtf-share.com). Click Press Note: Many lamp types are now listed on the GDTF homepage, but some are still in the testing stage. A GDTF lamp definition may not be completely correct and must be checked again in the lamp editor. The order of the controls should be arranged according to your own requirements, and the default control values (e.g. setting the shutter fader to open) may also need to be adjusted. The electrical wattage of the lamp should also be checked. |
| Save and close the lamp type ATTENTION: The currently set controller values are stored as default values (see: The default controller values) Before you save a controller type, you should check all controller values and set them as you want them to be the default. With a scanner, shutter could be open on, for the color could be set white, .... |
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| Discard changes and close the lamp type | |
| Deletes the lamp type from the list of available lamp types. | |
Here you can import a lamp type or a whole number of lamp types. A created project is not saved in a file, but every aspect of a project is stored in its own file. Among other things, all lamp types used are also stored in a file "yourprojektname.lsd". You can select such a file and import the included lamp types. If one of the lamp types already exists, it is not imported from the file. If a lamp type of the same name exists, you are asked if you want to overwrite the existing type. On the liveShow homepage, you will also find prefabricated lamp types, which you can download and import. |
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| Handle for changing the window size |

| manufacturer | Enter the name of the lamp manufacturer. Attention: This text is used to create the file name, do not use special characters / umlauts, but only letters and numbers! |
| Lamp name | Enter the name of the lamp here. Attention: This text is used to create the file name, do not use special characters / umlauts, but only letters and numbers! Some lamps allow multiple DMX modes. At the lamp you can set how many DMX channels should be used. If you want to create several lamp types of one lamp with different DMX modes, add the DMX mode used (e.g. _6CH) to the name of the lamp. Otherwise, it is best to choose a DMX mode which includes a main dimmer. |
| DMX Mode | Enter the name of the DMX mode. Some lamps allow several DMX modes. A separate lamp definition must be created in the liveSHOWsoftware for each DMX mode of a lamp. The DMX mode to be used for the lamp can be set on the lamp. The lamp manual will then tell you how many DMX channels are required for the mode and what they control. If nothing is entered here, a DMX mode name with the number of channels used and "CH" is automatically created when saving. |
| Lamp description | Optional: Here you can enter a short description of the lamp type |
| Pan max. only Scanner or Movinghheads |
For scanners or movingheads, you must enter the maximum horizontal (Pan) deflection in degrees. This information is important for the (Pan/Tilt calibration). |
| Tilt max. only für Scanner or Movinghheads |
For scanners or movingheads, you must enter the maximum vertical (tilt) deflection in degrees. This information is important for the (Pan/Tilt calibration). |
| Number of DMX inputs | Here you can set the number of DMX universes inputs that the lamp type has. Normally a lamp needs only one DMX universe with some DMX channels.. However, there are also lamps using more than 512 channels (e.g., LED matrix). Thus, the lamp also requires several DMX universes. That is, the lamp also has several DMX inputs. Or you have a composite lamp (e.g. par spotlight + color wheel attachment). Later, if you add a concrete lamp of this type to the DMX stage view, you must also assign a DMX universe and start address to each of the DMX inputs! |
| Select DMX input | If the lamp requires several DMX universes, you can select here the DMX input (1 - xxx). All subsequent settings now refer to this DMX input / DMX universe. |
| number of channels | Here you specify how many channels the lamp needs for the selected DMX input. This can be found in the lamp manual. |
| Wattage | The electrical power of the lamp in watts can be entered here for each DMX input. For combined lamps (e.g. par spotlight + color wheel attachment), the power of the individual devices can be entered separately. This is important for calculating the total power connected to a power source - see DMX Hardware Settings - Current Sources |
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| Opens a file selection window where you can select an image file. | |
| Convert a white background into a transparent surface. Many lamp pictures have a white background. All white areas can be converted into transparent areas here. If you are not satisfied with the result, you can download the image and edit it in another way. |
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| Save lamp image The lamp image can be saved here, e.g. to edit it in image software. |
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Here you can enter the width in pixels of how a lamp of this lamp type should later be displayed in the stage view. The minimum width is 34 pixels |
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Here you can enter the height in pixels of how a lamp of this lamp type should later be displayed in the stage view. The minimum height is 34 pixels |
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Calculates the height from the specified width and the aspect ratio of the loaded image. |

| DMX Input | Most DMX lamps require less than 512 DMX channels and therefore only one DMX universe. There are also lamps, which use more than 512 channels and thus several DMX universes. The lamp has several DMX inputs accordingly. Here you can select the DMX input. |
| DMX Universe | Here you assign a DMX universe to the DMX input (in most cases only one) - see DMX hardware settings. |
| DMXAddress | Here you assign a DMX start address to the DMX input |
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The start address is shown here as a DIP switch setting and can also be changed by clicking on a DIP switch. |
| Set the test address | Assigns the set DMX address (s) to the "DeviceEditorTest" lamp. If you have connected a lamp to your real DMX universe, the values are now sent. So you can try the functions right away while creating a lamp type. |


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If you set
the checkbox "disabled", this control (channels) will not only play
along with the fade in/out, but will also turn off for the complete timeline
and the jingle window. The timeline will not change this channel. This allows you to set special channels (scanner lamp on / off) so that they can only be operated manually. Controllers that have been disabled are shown in the lamp view with a red frame around the quick selection! ![]() ![]() To allow these channels, which are disabled, to play in the timeline, you can remove the 'disabled' checkbox in the fade settings of the light objects (object settings). Otherwise it is with the fade behaviors of the light objects, here the setting of the hook would cause this controller to play only with the FadeInI/Out not, but after the FadeIn/Out or when setting the PlayCursor, the value changes. |
