Sound Trackbouncing

menu 'Sound - Sound Trackbouncing'

Here you can merge sound objects from the timeline into one or more sound files (wav).
This can be useful for creating an emergency CD or for making a piece of music from several sounds



You have two options for the merge:
  1. Timeline Selection: Only the timeline-marked sound objects are merged.
  2. Scene bridges: You specify from which scene bridge to which scene bridge (exclusively) the sound objects are to be merged.
    From: '---' means that from the beginning of the project is merged and until: '---' means that till the project end id merged.

    Here you can still decide how the merge takes place:
    1. In one file: Everything ends up in a file
    2. In several files: For each scene bridge, a file is created automatically in which the following sound objects are merged.
      All files end up in a folder.
Select output file / folder: Here you can specify the file (or 'In case 2.b' the folder) for the merge.

Start Trackbounce: Starts the merge of the sound objects.

1.) Selection from the Timeline
In the Timeline several sound objects as well as scene bridges can be marked. The output file (wav file) then contains sound data, which is reproduced in the same way as during playback in the timeline.
That means::

2.) Scene bridges
The scene bridge for the start or end point (exclusively) is specified here. The end scene bridge is not taken into account, unless the sound object of the previous scene bridge reaches into the end scene bridge, then the FadeOut of the end scene bridge is taken into account.
'---' as start means that from the very beginning is begun
'---' as the end means that is merged to the end.
The program automatically searches for all sound objects between the scene bridges.
Only sound objects that start with or after a scene bridge are recorded for the merge.


In the case a. (In one file) similar to the 'selection from the timeline', the sound objects are merged into one file.
In the case b. (In several files) from the start scene bridge ( 'from:') is searched for the next scene bridge and the sound objects are merged into a file between two scene bridges. The file name is automatically calculated from the position of the scene bridge and the name of the starting scene bridge.
The filename '000_Start.wav' is used as the starting point for '---'.
The last scene bridge ( 'to:') is the end, no file is created for this last scene bridge. If, however, a sound object from the previous scene bridge enters into the last scene bridge, the FadeOut of the last scene bridge is taken into account and the file is extended by the length of the last scene bridge.


3.) The number of channels nnd the assignment of sound lines
You can determine how many channels the output file should have, i.e. whether it should be a mono sound, stereo sound or a multi-channel sound.
Here the sound lines are important.

First you specify how many channels the output should consist of:
 

If you click on the icon , you can specify which sound line should be written to which channel of the output.
If you want to create a stereo file, have only used stereo files and have not changed anything in the Sound Lines settings of the sound objects, you do not have to enter anything here,

 

If you have changed the sound lines settings in the sound objects or used multi-channel sound files, you must specify which sound lines are to be used for which output channel.

Example of a special use case - pseudo surround sound:
An airplane is supposed to fly from front to back. Let's assume you have an airplane sound as a stereo file.
In the timeline, you create two sound objects from the airplane sound. You arrange the two sound objects offset with a crossfade.
Set the left channel of the first sound object to Sound Line 1 and the right channel to Sound Line 2.
Set the left channel of the second sound object to Sound Line 5 and the right channel to Sound Line 6.
For track bouncing, specify 6 channels (5.1) and open the Sound Lines setting .
Assign Sound Line 1 to channel 1 (front left) of the output and Sound Line 2 to channel 2 (front right).
To channel 3 (center) of the output, assign Sound Line 1 and Sound Line 2 and decrease the volume by 3 db (-3 db) each.
To channel 5 (Rear Right) of the output, assign Sound Line 5 and to channel 6 (Rear Right), assign Sound Line 6.
Since there are no extra low frequencies, channel 4 (Subwoofer) in the output remains empty.